The name Iyuzeld Xeläpï-nanx is derived from the Gnollish language, as Iyuzeld Xeläpï-nanx was founded by Celenil vyim Rolɑrtɑcu, who was culturaly Gnollish.
Climate
Iyuzeld Xeläpï-nanx has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cold 5°C (41°F). Iyuzeld Xeläpï-nanx receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Xeläpï-nanx covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1330 m (4363 ft) above sea level.
Overview
Iyuzeld Xeläpï-nanx was founded durring the early 12th century in winter of the year 1147, by Celenil vyim Rolɑrtɑcu. The establishment of Iyuzeld Xeläpï-nanx was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Celenil vyim Rolɑrtɑcu struck deals with nearby nations and communities to establish Iyuzeld Xeläpï-nanx as a prison colony.
Iyuzeld Xeläpï-nanx was built using the conventions of Gnollish durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Xeläpï-nanx is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Iyuzeld Xeläpï-nanx is buildings are arranged arrounded highly ordered system of spacious baked earthen streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. The town's bare minimum defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
Even the most brief look arround Iyuzeld Xeläpï-nanx has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Iyuzeld Xeläpï-nanx, there’s even shrines to gods known to the region only through hearsay.
Civic Infrastructure
Iyuzeld Xeläpï-nanx has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld Xeläpï-nanx. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld Xeläpï-nanx's parks.
Iyuzeld Xeläpï-nanx has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Xeläpï-nanx.
Iyuzeld Xeläpï-nanx has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Iyuzeld Xeläpï-nanx has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Iyuzeld Xeläpï-nanx has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Iyuzeld Xeläpï-nanx has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Xeläpï-nanx's public wards, blessings, and other arcane systems.
Iyuzeld Xeläpï-nanx possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Iyuzeld Xeläpï-nanx's grid is powered by a direct leyline tap.
Iyuzeld Xeläpï-nanx has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld Xeläpï-nanx's natural decorations nor waterways.
Iyuzeld Xeläpï-nanx has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Iyuzeld Xeläpï-nanx has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Iyuzeld Xeläpï-nanx is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Iyuzeld Xeläpï-nanx is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Iyuzeld Xeläpï-nanx's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
=In Iyuzeld Xeläpï-nanx when drawing, it's impossible to draw an imperfect circle.
The Begedhi, Seedling near Iyuzeld Xeläpï-nanx are known to be more aggressive than normal.
Iyuzeld Xeläpï-nanx's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Summoning energies of tier 3 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5464 m2
Cattle and Similar Creatures: 339
Poultry: 4068
Swine: 271
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 135
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 7
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 6
Coachmen: 1
Cooks: 4
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 2
Warehousemen: 5
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 8
Monks, Monastic: 3
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 5
Cottage Industries
Brewers: 3
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 5
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
414 of Iyuzeld Xeläpï-nanx's population work within a Foundational Occupation.
26 work in Agriculture
93 work as Craftsmen
32 work as Merchants
66 work as Service Workers
42 work as General Laborers
14 work as Skilled Laborers
59 work as Civil Servants
39 work in Cottage Industries
20 work as Artists
23 work in Produce Industries
902 of Iyuzeld Xeläpï-nanx's population do not work in a formal occupation, but do contribute to the local economy. 40 (3%) are noncontributers.
Points of Interest
Due to a magical anomaly, Iyuzeld Xeläpï-nanx is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Iyuzeld Xeläpï-nanx was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Iyuzeld Xeläpï-nanx lost 240 people, 129 livestock, and 81 buildings. The conflict ended after roughly 221, when members of Iyuzeld Xeläpï-nanx's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with an assault and siege on the depot, which ended in defeat for Iyuzeld Xeläpï-nanx's forces. The war is remembered in legend by Iyuzeld Xeläpï-nanx's bards, historians, and legend keepers.